Give each mercenary band a profile and their success and losses, their leaders, and their rank. The better the mercenary band, the more expensive it is to hire and keep them. Also make it so players can choose to be mercenary and have a family. I don't see myself as a lord, i'm a peasant in real life and wanna build a band of commoners. Exclude mercenary bands from recruiting nobles. I wanna How to use: - Install & Start/Load your game. Important details: - This mod removes the cap of maximum 3 mercenary clans for your kingdom. Every other kingdom, natively, can hire as many mercenaries as they want, so why shouldn't you be allowed to do the same? No other libraries required. Have fun! This mod gives the best experience with my if you have changed your age in the game using cheat menu to being younger than your brother. since the update it somehow changes the files and makes him clan leader everytime you start a new play through, so when he dies you are unable to recruit mercenaries another way to solve this that works for me is to deleting all of your saves and then Mount & Blade II: Bannerlord. "Company of trouble" quest? You need to sell x amount of Mercenaries to another lord, however everytime i find someone I have no option the mention the mercenaries or anything, to whom I must sell these mercenaries in this quest? You have to go to every city and castle, talk to the local nobles and ask if they want Make money, hire mercenaries and go from there, you'll get it. It'll be exceptionally difficult to unlock all 6 spots without joining a faction but that's the point. If you don't like the added challenge you can ease up the recruiting difficulty and you'll open one spot per level of ease. The latest version is different from 1.8.0 release, since the devs added more type of mercenaries, it is now possible to recruit any types of mercenary based on culture. What you can expect to hire troops on taverns. Empire. eastern_mercenary". western_mercenary". sword_sisters_sister_t3". embers_of_flame_tier_1". Say, you wanted an army of soldiers that wouldn't get penalty on morale for being at war with their faction(at least as far as I understand it). Probably because you want to be a high-renown band of mercenaries, roaming the land, unbound to anything other than money. Or maybe you want to start your own kingdom. What would be the advantages and disadvantages of having a fully mercenary/non At this point you can move these 4 lines of text (i.e. cut-paste) to just after "mercenary_cavalry" and just before "mercenaries_end", in my code's case, but depending on your mod, just make sure it's on the line immediately before "mercenaries_end." Then compile the mod as per the module system tutorials, and give it a whirl. Yeah I went for more infantry and the macemen have been getting wiped “sucks because the look decent” so I started supplementing some with minor faction troops like Skolder veterans which have been much better and the are technically mercs so I’m allowing it outriders have been a great asset I have a tiny amount of sword sisters just for diversity and using Vlandian caravan guard for cav. - Currently the minor factions cannot be hired as mercenaries to your own kingdom. - Currently only AI factions can hire them as mercenaries. - Please know I am an enthusiast only, not a full programmer. Have fun! - If the armory author request these minor factions removed, I will oblige. Credits Thanks to Areldir for allowing me to use his mod r2d64r.